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Thursday, February 28, 2013

The Miracle Bendy Displays of the Future Are Still Years Away



The frustration with devices like a hypothetical iWatch—or a completely imaginary roll-up tablet (maybe a Vaio or something?)—is that they're made up of parts, and sometimes those parts don't exist quite yet. Or, in the case of Corning's brilliantly flexible Willow glass, they exist, but no one knows quite how to use them yet.
The bottom line, according to a recent Bloomberg interview? All the bendy gadgets you've ever dreamed of are possible. Just not quite yet.
Companies like Apple and other major OEMs have had access to Willow Glass since June, according to Corning Glass Technologies president James Clappin. But the nature of the material—broad sheets that can roll up like a newspaper—has left its partners stymied over how exactly to implement it:
"People are not accustomed to glass you roll up," Clappin said after an event marking the opening an $800 million factory for liquid-crystal-display glass. "The ability of people to take it and use it to make a product is limited."
Clappin's timeline? Three years. Three years before we see what's probably the next truly life-altering breakthrough in gadgetry.
That may seem like a long time to wait for an iWatch (assuming you care about that sort of thing in the first place), and who knows? It could also just be a head-fake. We could see Willow glass products in our stockings this Christmas. But even if it's the full three years—or longer, that's three years that companies have to plan out the software, the guts, the design, all the other pieces to the flexible tech puzzle. Three years to dream, to plan, to build. The future feels a long way off, sure. But at least we'll be ready for it. [Bloomberg]

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So Far




Gaming, just like technology, is about progress, and no series embodies that idea better thanSimCity. To refresh your memory, SimCity got its start way back in 1985 as a little game known as Micropolis for the Commodore 64. You were the omnipotent planner, molding the landscape and imbuing it with all the trappings of modernity. In the 28 years since, the series has evolved onto platform after platform, incorporating new elements like true 3D, online play, touch, and motion control to a core that's ever improving while still throwing in a few earthquakes. This year, SimCity returns and it's already better than ever. Terraforming anyone?
The last ten or so years have seen an explosion of innovation in gaming, all building up and even upending what it means to simply play. It'd make your inner city planner proud. So, to celebrate the release of the latest SimCity — out for PC on March 5 — let's have a look at the history of gaming in the 21st century.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarWhen you think of second screens, you might think of that tablet sitting on your coffee table, waiting to be used while you watch TV. Pretty commonplace, right? But the idea of a screen that serves up complementary content while you're doing something else isn't that new.

The OG second screen award has to go to the Sega Dreamcast, released way back in 1999, and, truly, the VMU. The VMU, or Visual Memory Unit, was Sega's attempt at deepening the gaming experience in a novel way. While it served as the console's memory card, it did double duty as a tiny console unto itself, armed with its own D-pad and buttons. Players could plug the device into their controllers, where they could see in-game content where no one else could. And when they were done, the VMU could be taken out to play mini games and share data.
Where Sega laid the groundwork in ‘99, other companies would continue to build and further develop the idea. Just last year, Microsoft unveiled Xbox SmartGlass, allowing you to control your Xbox 360 from your smartphone, tablet, or computer. And Nintendo just came out with the Wii U, whose Gamepad not only lets see second-screen content during gameplay, but can even let you take the whole game away from the TV and into the next room.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarOnline gaming as a concept is ancient — almost as old as the internet itself — and plenty has already been written about the very first Multi-User Dungeons and the virtual worlds of yesteryear. But online console gaming has only recently become a thing, and we've seen the ramifications of that shift come to bear just in the last several years. We can once again look at the Dreamcast as the trailblazer in that department, as it came equipped with its own 56k modem (how retro!), and every major home console has followed suit since.

With consoles slowly becoming more and more like computers, players could not only play with friends at home, but also connect with entire online communities on the fly. Nowadays, said communities give us the option to download whole games and stream content with ease. Game consoles are now an open door to the outside world, the first sign that the living room is truly the next frontier in web connectedness. Here's looking at you, Steambox.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarAh, the sweet joy of overclocking...

PC gaming tech from the turn of the century to now has been about power, and power — we're talking 3D graphics, polygons and pixel shading here — takes muscle. It takes a certain class of hardcore gamer to build a beast of a gaming rig from scratch just to lay waste to her enemies, and PCs have always been the province of that more serious breed. Video card companies like 3dfx Interactive, Matrox, and others spent the ‘90s and beyond developing and innovating like mad to stay at the top of the high-end graphics race. With time, though, the aughts would become a two-horse race between Nvidia's GeForce line of GPUs and ATI Technologies's (and eventually AMD's) Radeon processors that continues to this very day. At the same time, Intel and AMD would do battle throughout the ‘00s, introducing new technologies like multithreading and multiple cores to their lines of superpowered processors.
These advances allowed for incredible strides in game development, as companies did their level best to keep up with the innovations. Taking full advantage of the technology of the day,SimCity's Glassbox Engine is a from-the-ground-up redesign of how any SimCity functions. Not only is the environment beautiful, but everything — be it the resources, economy, or Sims themselves — has bearing on everything else. Everything can be controlled and viewed from a micro level, giving you unmatched power and responsibility in your city. And with the heretofore unheard-of addition of multiplayer, players will now be actively building a world with global consequences.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarTouch gaming exploded in the last decade, and it's still maturing. The Nintendo DS hit the big time in 2004 with its built-in touchscreen and stylus, which allowed players to interact with their games by tapping, stroking, and doodling through levels and menus. The more recent PS Vita took things a step further by incorporating multitouch and even a rear touchpad.

But it was the iPhone and the subsequent opening of the App Store that was the real game-changer. Just look at Angry Birds. Look at SimCity Deluxe for the iPhone and iPad. At this point, smartphones could be seen on the same level as bona fide consoles, something Apple likes to boast about to this day.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarGaming at home is a remarkably sedentary activity — never mind all the times you touchdown-danced during Madden. So for games to actual compel you to get up off the damn couch is pretty incredible. The Wii really broke ground in this area with the Wiimote, which detects the player's movements in three dimensions. Suddenly you could bowl, play tennis, box, fight off demons, and, yes, build your cities from the ground up as if you're in the game, a la 2008'sSimCity Creator. It opened the market to a whole new demographic of casual gamers who just wanted to come over and feel like they were really playing.

Sony would make that concept their own with the PlayStation Move, which improved precision and even incorporated an augmented reality component that further immerses the player in games like EyePet and Start the Party. But the Kinect? Full-body detection. Which means we're currently attempting to find the balance between numerous independent projects and of course dance games that will either reveal your inner Baryshnikov or embarrass you spectacularly. Win win.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarRemember the App Store? Well, that made waves within the industry because it created an avenue for everyone from the average programmer to large corporations to develop an app and release it to the masses. It's a simple equation: the populace's love for games + more and more of said populace buying smartphones = opportunity.

Consoles weren't left behind either. Indie games like Journey have come out ahead as shining examples of a new guard in game development. And if you take things one step further by taking mobile's impact and anchoring it in the living room, you get something like the Ouya. The Ouya promises to be an indie gamer's dream. Powered by Android, the console's developers are inviting indie designers and hackers to create a new, open form of gaming that takes the app store model to disrupt how conventional consoles work.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarForget consoles and over-clocked computer rigs as you know them. Forget discs — you won't need them. Gaming is moving towards the cloud in a big way. Services like OnLive allow computers with low-end specs to play top-tier games because they handle the heavy lifting in terms of graphics and frame-rate. All so you can play your PC games on a smartphone. Pretty impressive.

The big players have taken notice, too. Sony bought cloud gaming service Gaikai last summer for a cool $380 million. Meanwhile, Nvidia debuted its own gaming supercomputer at CES this year in the form of the Grid, armed with 240 GPUs ready to stream your favorite games to wherever you are at any time.
So we've come a long way, all in little more than a decade. This industry, like any other, has been built and rebuilt time and time again, looking vastly different with each new generation.
SimCity made similar progress, and it returns just when things are starting to get really exciting. And who knows where things will wind up in another year?
Be sure to think about all the progress we've made when you fire up the new March 5 release ofSimCity for the first time. Because you're not just building your city. You're committing to the act of progress.
Kwame Opam is a tech writer and content producer for Studio@Gawker.
Image by Ramóna Udvardi, Studio@Gawker.

This Is How the Universe Draws In the Sky




Oh Universe, you will never cease to amaze me, with all your galaxies and your pulsars and supernovas and your planets and your alien civilizations that never show up and all thatstarstuff we love so much. You know, like the fact that you draw perfect spirographs in the sky all the time.
Just take a look at what Scott Wiessinger—Helio and Astrophysics Video Producer at NASA Goddard—made: a plot of the Fermi Gamma-ray Space Telescope's view of the Vela Pulsar. Here's what he told us via email:
As Fermi orbits the Earth and alters how it points, the position of Vela changes it its field of view and this change traces an interesting and complex pattern. I made a video of the pattern getting traced out over time, and a still image showing slices of the pattern at various stages (small version attached.) I worked on this mostly because I thought it was visually appealing, but very different from most of the images you see from NASA. Both the image and the way it appears on the screen in the video reminded me of a Spirograph, which is where the title came from.
A spirograph indeed. If you want to know more, you can go to [NASA Goddard]

$3,000 Gets You Literally the Aston Martin of Strollers



Sometime in the past few years mankind took a small step backwards in our development by allowing super-expensive luxury baby strollers to get popular. So popular, in fact, that now evenAston Martin is getting into the game by teaming up with Silver Cross on this over-the-top way to transport a baby.
Leather trim, aluminum-alloy wheels, air-ride suspension: these are usually features you only find on a luxury sedan, but have now made their way onto a vehicle designed to carry passengers who just randomly throw up all over the place. The Silver Cross Surf, Aston Marin Edition, is perfect for parents who want to ensure their kids grow up with an obnoxious sense of entitlement, and it's available exclusively from none other than Harrod's for just north of $3,000. [Harrods via Born Rich]

Mexicali Police Deflate Smugglers’ Compressed-Air “Marijuana Cannon”



Border fences are really tall so it's not like you can just throw your packages of marijuana over them. No, you'd need something like a weed-apult or, better yet, a weed cannon to heave them over the wall.
Police in Mexicali, a border town between Mexico and California, have reportedly confiscated a powerful compressed air cannon used by Mexican cartels to launch packages of weed over the border. The truck-mounted device is made of PVC piping attached to an air compressor and driven by an automobile engine. It could launch up to 13 kilograms of drugs over the fence at a time. And apparently was quite productive. The police were only tipped off to the device's existence after recently seizeing a large quantity of bagged drugs that looked like they'd been shot out of a cannon. [Guardian - Image: AP Photo/Mexicali Public Safety Department

This 8-Bit Annoying Person Remover Has Great Prank Potential




If you start wasting somebody's time at NASA, this is how they're going to get you out of their office. Or, it's how JPL engineerMark Rober will, anyway. This hacked Nintendo console will definitely put you on notice.
It's really fairly straight-forward. You take an old Nintendo console (a broken one, hopefully), gut it, and add some custom components such as an Arduino board, a speaker, battery, LCD-display, and a motion-detector. It'll take a little cutting and soldering, but it's a pretty sweet-looking box when all is said and done (of course, you could put the guts in anything you want, really). They've even included a zip file you can download, which contains not only all the code and libraries to make this work (so you don't really need to know how to program), but there is also a parts list with hyperlinks to exactly where to buy the parts. So, all you just need to figure out what sound file you want to put on the SD card. When someone passes by, the sound file begins to play and the timer starts ticking down. When they pass by again, the mechanism stops. Simple, but cool.
Personally, I think the 400 seconds they have it set for is waaay too much time, but that'd be easy enough to fix in the Arduino code. Just swap out 400 for a lower number. The real question is what would you do with it? You've got a box with a motion-detector that will play any sound file (song, ambient noise, sound effect, recorded speech) when someone walks by, and then stop when they walk by again. Haunted houses, sure, but there have got to be some amazing pranks you could pull with such a thing. Get creative and have your best ideas on my desk within the hour, Johnson. My "desk" being the discussion section below. [Mark Rober]

If You Sell Your Baby Naming Rights on the Internet You Deserve Whatever Happens




Meet Natasha Hill. She's a 26-year-old teacher who's about to have a baby. She just "won" $5,000 in a contest from BabyNames.net to let the internet pick her unborn child's name. What could go wrong?
Voting runs March 18-22 on a ballot that will include names that are currently #trending and sponsored by BabyNames.net. What could go wrong? Nothing, according to Hill, who says her current favorite are Keturah for a girl and Winter for a boy. The three-month-old fetus, by the way, has no say in the matter. What could go wrong?
"I think people will do the right thing and vote for something unique and nice," Hill said, because she is someone who entered a contest to let the internet name her baby. WHAT COULD GO WRONG?
The following is the real list of thematic categories and their examples BabyNames.com shows on its front page for baby name choices:
  • Aristocrat Names: Alastair
  • Bad Boy Names: Biff
  • Brainiac Names: Gertrude
  • Cowpoke Names: Stetson
  • Gentle Names: Gaia
  • Heroic Names: Perseus
  • Nature Names: Free
Any of those will do.