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Thursday, February 28, 2013

This Is a Totally Free Coffeemaker For Trying Out Bougie Coffee



The Hario V60 is the pourover coffeemaker you've seen at all manner of hipster coffeeshops. Although it's easy to be intimidated by its coffee credentials, once you get the hang of using it, it's a great way to make daily coffee. It's simple. It takes two minutes. It reliably and consistently makes a good cup of pourover coffee. Here's how you use it.
Right now, coffee purveyor and friend-of-Gizmodo Tonx is offering a free plastic V60 coffee dripper and coffee sample when you sign up to try out their roasting and delivery service. The same V60 is selling for $8.50 on Amazon. The idea is that you'll come for the free V60 and stay for the (delicious) delivery coffee, so a credit card is required for this freebie. But if you cancel before the first billing, it is free. It's a no-brainer, because both good coffee and free stuff are the best. [Tonx via Wirecutter]
Note: Tonx isn't offering the V60 on its front page; you have to go through a referral. So we've helpfully provided former Giz intern Michael Zhao's link. If you want to use someone else's, there's a lot to choose from on Twitter.
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List Price : $7.52
Amazon.com $8.49

Flexible Snowshoes Are Like Wearing Comfy Sneakers That Stop You From Sinking



A flexible soled shoe can be better for traversing rocky terrain because it contours to irregular surfaces providing additional grip. And that's the same thinking behind TSL Outdoor's newsemi-rigid Symbioz snowshoes. They flex and contort to ensure as much surface area as possible makes contact with the snow on uneven terrain—and as a result they're supposedly comfier to wear than traditional designs.
The Symbioz's even use a smaller footprint, which allows snowshoers to walk with a more natural gait, making them ideal for novices. But the trade-off could mean they're less ideal for soft powder where more surface area means less sinking. On ice and hard-packed snow, however, the snowshoes could actually provide better traction and more dexterity since the spikes have a better chance of making contact with slippery surfaces. But how well they actually will perform remains to be seen, as the snowshoes aren't available just yet.
Flexible Snowshoes Are Like Wearing Comfy Sneakers That Stop You From Sinking

What Happens When You Try to Skydive With an Umbrella




Mary Poppins flew with a magical umbrella, but can you actually soar with one real life? Pretty much—provided you have the right umbrella, which pro skiier Eric Roner did. He captured the crazy feat with a GoPro (Hero 3).
Roner cuts loose from the bottom of a hot air balloon holding an insane umbrella contraption, and your stomach drops with him. He didn't pilot his parasol all the way to the ground, but can you blame him? You ever try landing an umbrella? [GoPro]

LG Spirit 4G Review: The Best, Cheap Pre-Paid Phone We’ve Ever Used




Metro PCS isn't exactly known for its selection of cutting-edge devices. Yes, it has the Galaxy S III now, but they charge 500 bucks for it. Pardon us for generalizing, but we're going to posit that people on Metro PCS are looking to save money. That's where the LG Spirit 4G find its sweet-spot.

What Is It?

A 4.5-inch Android smartphone that runs on Metro PCS' 4G network and has a very solid processor.

Who's It For?

People on Metro PCS who want a smartphone that doesn't suck.

Design

It's a very mid-range looking phone. The screen, while decent, isn't HD. The back and sides are a textured plastic that doesn't exactly scream "quality." That said, it's light, not terribly thick, and comfortable to hold. The removable back-panel reveals a micro SD card slot for expanding your storage, and a swappable battery.

Using It

It's a hell of a lot quicker than we expected. There's very little lag when flipping around screens or opening apps, and games played nice and smoothly. Unfortunately, it's launching with a rather outdated version of Android (Ice Cream Sandwich aka Android 4.0.4) and it has a very ugly and unintuitive skin from LG on top of it. The screen may not be the sharpest out there, but it's plenty bright for using outdoors.

The Best Part

Speed. This thing zips! It has a 1.2GHz dual-core Qualcomm Snapdragon S4 processor under the hood. Yeah, that's 0.3 GHz slower than the 1.5GHz chip in the Galaxy S III, but the because the Spirit has a lower resolution screen, it has fewer pixels to deal with, so it's actually faster in most situations.

Tragic Flaw

The 5MP camera is unforgivably bad. There is just no detail to speak of, colors are bland, and it's extremely noisy in low light. Same goes for video, which the Spirit can produce in 1080p. Everything just looks kind of terrible. You can see a few samples here.

This Is Weird...

For an LTE device, data speeds are pretty slow. The fastest we ever got was 4.5Mbps down and 5.5Mbps up, which is fast enough for most uses, but it's a far cry from the 30Mbps we often get on Verizon's network. Often download speeds would be as low as 0.5Mbps (even with the 4G indicator on), and sometimes it would spontaneously lose network connectivity all together. (Disclaimer: We didn't have another Metro PCS phone to test along side this one, so it's possible that this is more of a Metro PCS problem rather than a Spirit 4G problem in the areas where we were testing. Maybe.)
LG Spirit 4G Review: The Best, Cheap Pre-Paid Phone We've Ever Used

Test Notes

  • Battery life was better than the average for LTE phones, which is to say it generally lasted us into the evening, depending on usage and the reception where we were. It did, generally, fair a bit better than the Galaxy S III, though.
  • The photo quality might be crap on this phone, but the camera software is actually pretty good. It can do HDR, panoramas, and has a slide mode for selfies where you say cheese and it snaps a pic.
  • You only get 4.3GB of internal storage, which ain't much, so you may want to invest in a micro SD card if you're planning on putting a lot of media on your phone.
  • It comes with a lot of pre-installed software (*coughBloatwarecough*) that you will never ever use. This is mildly annoying, but it's become par for the course with most carriers.

Should You Buy It?

If you're on Metro PCS (or wanting to switch to it) then absolutely. For $200 this is a very good phone. It's really quick and it'll do basically everything you need it to do, and well, except photography. The Galaxy S III is certainly a better phone, but considering this is 300 bucks cheaper, and considering how cheap unlimited plans are on Metro PCS, this setup just might be one of the best deals in mobile. [Metro PCS]

LG Spirit 4G Specs

• Network: Metro PCS
• OS: Android 4.0
• CPU: 1.2-GHz dual-core Snapdragon S4
• Screen: 4.5-inch 960x540 TFT LCD
• RAM: 1GB
• Storage: 4.3GB + up to 64GB microSD
• Camera: 5MP rear / 1.3MP front
• Battery: 2150 mAh Li-Ion
• Price: $200
• Giz Rank: 3.0 stars

The Life and Explosive Death of the World’s First Ferris Wheel



1893 marked the 400 year anniversary of Columbus' landing in the New World. To commemorate the anniversary, the 51st US Congress of 1890 declared that a great fair—the World's Columbian Exposition—would be held on April 9th of 1893 in Chicago and Daniel H. Burnham, father of the skyscraper, would oversee its construction. If only he could find enough civil engineers to pull it off.
Despite the formation of a group of engineers and architects known as the "Saturday Afternoon Club" that met weekly to discuss the expo's progress and acted as a straw poll regarding architectural and engineering decisions, few civil engineers wanted to actively participate in the work. So Burnham employed an age-old, surefire tactic to drum up volunteers for the project—he bagged on the French. Burnham first chided the club for growing complacent in their success and swaddling themselves in accolades for past deeds rather than striving to exceed their previous triumphs and introduce some—any—novel feature in their architectural works. Nothing "met the expectations of the people," as he put it. Burnham argued that the Eiffel Tower, which was built by Gustave Eiffel for the Paris Exposition of 1889—and centennial of the French Revolution—was leagues beyond anything the gathered crowd had designed in recent memory. It was high time that the Americans launched a cultural counter-punch to reclaim their prestige.
This got the crowd's attention—specifically, the ear of George W. Ferris, a bridge-builder from Pittsburgh, Pennsylvania and owner of the G.W.G. Ferris & Co., which inspected structural steel used in railroads and bridges. While the group rallied against initial suggestions of just building a bigger tower, Ferris sketched out a revolutionary new attraction on his napkin that would put the Eiffel to shame.
The Life and Explosive Death of the World's First Ferris WheelThe buttressed steel wheel that Ferris designed was truly original—so much so that the structure's design had to be derived from first principles because no one on Earth actually had experience constructing a machine of this size. By the winter of 1892, Ferris had the acquired the $600,000 in funding he needed but had just four months of the coldest winter in living memory to complete construction before the expo opened. To meet the deadline, Ferris split the wheel's construction among several local machine shops and constructed individual component sets congruently and assembled everything on-site.
Construction crews first struggled with laying the wheel's foundation. The site's soil was frozen solid three feet deep overlaying another 20 feet of sand that exhibited liquefaction whenever crews attempted to drive piles. To counter the effects of the sand, engineers continually pumped steam into the ground to thaw it, then drove piles 32 feet deep into the bedrock to lay steel beams and poured eight concrete and masonry piers measuring 20 x 20 x 35 feet. These pylons would support the twin 140-foot towers upon which the wheel's central 89,320-pound, 45-foot-long, 33-inch-wide axle would rest. The wheel section measured 250 feet across, 825 feet around, and supported 36 enclosed wooden cars that each held up to 60 riders. 10-inch steam pipes fed a pair of 1000 HP engines—a primary and a reserve—that powered the wheel's movement. Three thousand of Edison's new-fangled light bulbs lit up the wheel's supports.
The Wheel opened on time and ran until November 6th of that year. A $.50 fare entitled the rider a nine-minute continuous revolution (which followed an initial six-stop revolution as the attraction was loaded) with views across Lake Michigan and parts of four states. To say that the attraction was a success is a bit of an understatement—the Ferris Wheel raked in $726,805.50 during the Expo. And adjusted for inflation, that amounts to $18,288,894.91. Not bad.
The wheel fell on hard times after the fair, though. It was first moved in 1895 to nearby Lincoln Park, then sold in 1896 when Ferris died of tuberculosis at the age of 37, and then moved to St. Louis in 1904 for the World's Fair. But by 1906, after 13 years of operation, the original Ferris Wheel had fallen into disrepair and was eventually slated for demolition.
As the Chicago Tribune retold,
It required 200 pounds of dynamite to put it out of business. The first charge... wrecked its foundation and the wheel dropped to the ground... as it settled it slowly turned, and then, after tottering a moment like a huge giant in distress, it collapsed slowly. It did not fall to one side, as the wreckers had planned... it merely crumpled up slowly. Within a few minutes it was a tangled mass of steel and iron thirty or forty feet high. The huge axle, weighing 45 tons, dropped slowly with the remnants of the wheel, crushing the smaller braces and steel framework. When the mass stopped settling it bore no resemblance to the wheel which was so familiar to Chicago and St. Louis and to 2,500,000 amusement seekers from all over the world, who, in the days when it was in operation, made the trip to the top of its height of 264 feet and then slowly around and down to the starting point.
Following the blast that wrecked the wheel, but which failed to shatter its foundations, came another charge of 100 pounds of dynamite. The sticks were sunk in holes drilled in the concrete foundations that supported the pillars in the north side of the wheel.
While the original Ferris Wheel did eventually fall, its legacy and the public's love of the attraction continues in carnivals, street fairs and amusement parks around the world.
[Wikipedia - About - Navy Pier - Hyde Park History - Image: Library of Congress

The Miracle Bendy Displays of the Future Are Still Years Away



The frustration with devices like a hypothetical iWatch—or a completely imaginary roll-up tablet (maybe a Vaio or something?)—is that they're made up of parts, and sometimes those parts don't exist quite yet. Or, in the case of Corning's brilliantly flexible Willow glass, they exist, but no one knows quite how to use them yet.
The bottom line, according to a recent Bloomberg interview? All the bendy gadgets you've ever dreamed of are possible. Just not quite yet.
Companies like Apple and other major OEMs have had access to Willow Glass since June, according to Corning Glass Technologies president James Clappin. But the nature of the material—broad sheets that can roll up like a newspaper—has left its partners stymied over how exactly to implement it:
"People are not accustomed to glass you roll up," Clappin said after an event marking the opening an $800 million factory for liquid-crystal-display glass. "The ability of people to take it and use it to make a product is limited."
Clappin's timeline? Three years. Three years before we see what's probably the next truly life-altering breakthrough in gadgetry.
That may seem like a long time to wait for an iWatch (assuming you care about that sort of thing in the first place), and who knows? It could also just be a head-fake. We could see Willow glass products in our stockings this Christmas. But even if it's the full three years—or longer, that's three years that companies have to plan out the software, the guts, the design, all the other pieces to the flexible tech puzzle. Three years to dream, to plan, to build. The future feels a long way off, sure. But at least we'll be ready for it. [Bloomberg]

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So Far




Gaming, just like technology, is about progress, and no series embodies that idea better thanSimCity. To refresh your memory, SimCity got its start way back in 1985 as a little game known as Micropolis for the Commodore 64. You were the omnipotent planner, molding the landscape and imbuing it with all the trappings of modernity. In the 28 years since, the series has evolved onto platform after platform, incorporating new elements like true 3D, online play, touch, and motion control to a core that's ever improving while still throwing in a few earthquakes. This year, SimCity returns and it's already better than ever. Terraforming anyone?
The last ten or so years have seen an explosion of innovation in gaming, all building up and even upending what it means to simply play. It'd make your inner city planner proud. So, to celebrate the release of the latest SimCity — out for PC on March 5 — let's have a look at the history of gaming in the 21st century.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarWhen you think of second screens, you might think of that tablet sitting on your coffee table, waiting to be used while you watch TV. Pretty commonplace, right? But the idea of a screen that serves up complementary content while you're doing something else isn't that new.

The OG second screen award has to go to the Sega Dreamcast, released way back in 1999, and, truly, the VMU. The VMU, or Visual Memory Unit, was Sega's attempt at deepening the gaming experience in a novel way. While it served as the console's memory card, it did double duty as a tiny console unto itself, armed with its own D-pad and buttons. Players could plug the device into their controllers, where they could see in-game content where no one else could. And when they were done, the VMU could be taken out to play mini games and share data.
Where Sega laid the groundwork in ‘99, other companies would continue to build and further develop the idea. Just last year, Microsoft unveiled Xbox SmartGlass, allowing you to control your Xbox 360 from your smartphone, tablet, or computer. And Nintendo just came out with the Wii U, whose Gamepad not only lets see second-screen content during gameplay, but can even let you take the whole game away from the TV and into the next room.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarOnline gaming as a concept is ancient — almost as old as the internet itself — and plenty has already been written about the very first Multi-User Dungeons and the virtual worlds of yesteryear. But online console gaming has only recently become a thing, and we've seen the ramifications of that shift come to bear just in the last several years. We can once again look at the Dreamcast as the trailblazer in that department, as it came equipped with its own 56k modem (how retro!), and every major home console has followed suit since.

With consoles slowly becoming more and more like computers, players could not only play with friends at home, but also connect with entire online communities on the fly. Nowadays, said communities give us the option to download whole games and stream content with ease. Game consoles are now an open door to the outside world, the first sign that the living room is truly the next frontier in web connectedness. Here's looking at you, Steambox.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarAh, the sweet joy of overclocking...

PC gaming tech from the turn of the century to now has been about power, and power — we're talking 3D graphics, polygons and pixel shading here — takes muscle. It takes a certain class of hardcore gamer to build a beast of a gaming rig from scratch just to lay waste to her enemies, and PCs have always been the province of that more serious breed. Video card companies like 3dfx Interactive, Matrox, and others spent the ‘90s and beyond developing and innovating like mad to stay at the top of the high-end graphics race. With time, though, the aughts would become a two-horse race between Nvidia's GeForce line of GPUs and ATI Technologies's (and eventually AMD's) Radeon processors that continues to this very day. At the same time, Intel and AMD would do battle throughout the ‘00s, introducing new technologies like multithreading and multiple cores to their lines of superpowered processors.
These advances allowed for incredible strides in game development, as companies did their level best to keep up with the innovations. Taking full advantage of the technology of the day,SimCity's Glassbox Engine is a from-the-ground-up redesign of how any SimCity functions. Not only is the environment beautiful, but everything — be it the resources, economy, or Sims themselves — has bearing on everything else. Everything can be controlled and viewed from a micro level, giving you unmatched power and responsibility in your city. And with the heretofore unheard-of addition of multiplayer, players will now be actively building a world with global consequences.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarTouch gaming exploded in the last decade, and it's still maturing. The Nintendo DS hit the big time in 2004 with its built-in touchscreen and stylus, which allowed players to interact with their games by tapping, stroking, and doodling through levels and menus. The more recent PS Vita took things a step further by incorporating multitouch and even a rear touchpad.

But it was the iPhone and the subsequent opening of the App Store that was the real game-changer. Just look at Angry Birds. Look at SimCity Deluxe for the iPhone and iPad. At this point, smartphones could be seen on the same level as bona fide consoles, something Apple likes to boast about to this day.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarGaming at home is a remarkably sedentary activity — never mind all the times you touchdown-danced during Madden. So for games to actual compel you to get up off the damn couch is pretty incredible. The Wii really broke ground in this area with the Wiimote, which detects the player's movements in three dimensions. Suddenly you could bowl, play tennis, box, fight off demons, and, yes, build your cities from the ground up as if you're in the game, a la 2008'sSimCity Creator. It opened the market to a whole new demographic of casual gamers who just wanted to come over and feel like they were really playing.

Sony would make that concept their own with the PlayStation Move, which improved precision and even incorporated an augmented reality component that further immerses the player in games like EyePet and Start the Party. But the Kinect? Full-body detection. Which means we're currently attempting to find the balance between numerous independent projects and of course dance games that will either reveal your inner Baryshnikov or embarrass you spectacularly. Win win.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarRemember the App Store? Well, that made waves within the industry because it created an avenue for everyone from the average programmer to large corporations to develop an app and release it to the masses. It's a simple equation: the populace's love for games + more and more of said populace buying smartphones = opportunity.

Consoles weren't left behind either. Indie games like Journey have come out ahead as shining examples of a new guard in game development. And if you take things one step further by taking mobile's impact and anchoring it in the living room, you get something like the Ouya. The Ouya promises to be an indie gamer's dream. Powered by Android, the console's developers are inviting indie designers and hackers to create a new, open form of gaming that takes the app store model to disrupt how conventional consoles work.

Here Is the Crazy-Fast Evolution of 21st-century Gaming Tech So FarForget consoles and over-clocked computer rigs as you know them. Forget discs — you won't need them. Gaming is moving towards the cloud in a big way. Services like OnLive allow computers with low-end specs to play top-tier games because they handle the heavy lifting in terms of graphics and frame-rate. All so you can play your PC games on a smartphone. Pretty impressive.

The big players have taken notice, too. Sony bought cloud gaming service Gaikai last summer for a cool $380 million. Meanwhile, Nvidia debuted its own gaming supercomputer at CES this year in the form of the Grid, armed with 240 GPUs ready to stream your favorite games to wherever you are at any time.
So we've come a long way, all in little more than a decade. This industry, like any other, has been built and rebuilt time and time again, looking vastly different with each new generation.
SimCity made similar progress, and it returns just when things are starting to get really exciting. And who knows where things will wind up in another year?
Be sure to think about all the progress we've made when you fire up the new March 5 release ofSimCity for the first time. Because you're not just building your city. You're committing to the act of progress.
Kwame Opam is a tech writer and content producer for Studio@Gawker.
Image by Ramóna Udvardi, Studio@Gawker.